#ifndef __PALYER_FACTION_H__
#define __PALYER_FACTION_H__

class PacketDecoder;
class PlayerBuff;

class PlayerFaction:public PlayerBuff
{

public:
	PlayerFaction(PlayerId stPlayerId);
	virtual ~PlayerFaction();

	bool isInFaction();
	bool isFactionMaster();
	void createFaction(std::string strFactionName);
	void sendFaction();
	void updateFactionTitle();

};
#pragma pack()
#endif